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Multiplayer Skyline Arena.

Multiplayer Skyline Arena.

Postby kohelo » 17 Aug 2017, 00:36

Is good news and idea to create MMOGs and other multiplayer games on your SGE and play .

Fe find free game hosting computing case.
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Re: Multiplayer Skyline Arena.

Postby StarFire » 17 Aug 2017, 15:28

In the near future we aim to have full mmo.
Currently we have Lua commands for Raknet so users can develop server and client scripts, there are a few examples in the new release. ;)
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Re: Multiplayer Skyline Arena.

Postby kohelo » 17 Aug 2017, 20:17

we also uses RacNet. is good lib.

You can make multiplayer games throught free Tungle game computing hosting. there free 32 people rooms. 256 for premium. ;)

Enough 4x4 or other battles. It great.

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Re: Multiplayer Skyline Arena.

Postby StarFire » 17 Aug 2017, 21:00

Thanks for the information on "Tunngle", we will look into it :)
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Re: Multiplayer Skyline Arena.

Postby HeadClot » 18 Aug 2017, 22:01

Just thought I would chime in on this.
I would highly recommend looking into https://improbable.io/games if you want an out of the box MMO solution.
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Re: Multiplayer Skyline Arena.

Postby SolarPortal » 18 Aug 2017, 22:19

Thanks for the link HeadClot, we shall check it out :)
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Remember skyline is in beta, and with your help; we can improve it for future users.
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Re: Multiplayer Skyline Arena.

Postby kohelo » 09 Sep 2017, 21:45

there i collide with next problem in out multiplayer gamedev.

our boss buy microsoft AZURE Virtual Machine. We upload game in it. I Run the game server. OGRE write that no graphic card GPU.

According price premium AZURE VM vith GPU costs 700$ per month.

Only CPU VM costs 40$ per month.

It is END for our games? Because rewrite engne is million stroces of cone in OGRE 2.1.

:P And now good news. We make only one change.! :roll:

In ogre exsists NULL Renderer, that compiles witout errors. This renderer OFF all GPU, and make engine COP only, thats fit for game hosting.

This way save time for rewriting engine and economical for game hosting.
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Re: Multiplayer Skyline Arena.

Postby SolarPortal » 10 Sep 2017, 10:46

We also have plans to make use of the NULL render system to create a lightweight server ;)
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Remember skyline is in beta, and with your help; we can improve it for future users.
Always give as much information as possible when asking for help.

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Re: Multiplayer Skyline Arena.

Postby Shando » 10 Sep 2017, 11:55

SolarPortal wrote:We also have plans to make use of the NULL render system to create a lightweight server ;)


8-) 8-) 8-)

I'm currently having fun trying to put together a P2P game, which seems to be coming along OK, so far. I'm aiming to have something that I can show in the next week or so.

It won't be a full game, but will hopefully be several players connecting and a scene generated by one player being reproduced on the others (fingers crossed).

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Re: Multiplayer Skyline Arena.

Postby TattieBoJangle » 10 Sep 2017, 12:23

Great news Shando and good luck!
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Re: Multiplayer Skyline Arena.

Postby SolarPortal » 10 Sep 2017, 12:27

Awesome work Shando :) Look forward to seeing it after all these years lol :P
Conceive, Quantify & Do!
Remember skyline is in beta, and with your help; we can improve it for future users.
Always give as much information as possible when asking for help.

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